You Chose: Scarlet

This page in an instructional web resource, that takes a dive into what it's like to make a game on your own.

Art Activity: Making Your Own Game

Obviously, making your own game as an art exercise is more like a huge project that could take months to make. So what activity could you do to give you a peak into what game making could be like for yourself?

Pic collage is an application for any smartphone, that allows the user to make collages with a range of downloaded images and assets to choose from.

Give yourself an hour time limit, and see if you can make a cover for a video game that you could visualize yourself making. To help push the concept making process along, take some inspiration from this site, which is inspired by Tale of Tales indie game The Path.

The Path is a nuanced re-telling of the classic child hood story Little Red Riding Hood. These types of re-tellings are often very successful in the gaming industry, and what if you used your favorite child hood story, and changed it to tell a story of your own? A more complex story from your life, but formulated in a whimsical, eye-catching manner that may help others relate to and connect with your personal experiences?
While learning about Tale of Tales through this website, you may find yourself asking, how could Tale of Tales failed? How could they have succeeded? Aren't just two people and a vision not enough to visualize a game?

While these questions make perfect sense to ask, there are so many factors involved in the creation of a successful indie game. Tale of Tales lacked funding, advertisement skills, and tended to create games of concepts that were more ambitious than what they could handle.

However, there are other games made by just one person, such as Toby Fox who created Undertale that exploded in popularity around 2016 in the gaming community. It was made with a simple game engine and art style, that allowed Toby to tell one of the most heartwarming and influential stories than any indie developer had in a long time. The game still has millions of fans till this day, and Toby never even intended on making money off of Undertale at all.

So what questions does that leave you, the reader with? Do indie games get popular by chance? Is funding and advertisement more important than the games art itself? Aren't games inherently art to begin with?

A video detailing what it's like to make a game on your own, and what resources and strategies make it easier to do so.
So what IS it like to make an indie game on your own?
Homepage